Rules of Combat

We’ve seen a lot of discussion the last few years about the law of war, but not a lot about the rules of war. Well, here you go:

  1. Friendly fire – isn’t.
  2. Recoilless rifles – aren’t.
  3. Suppressive fires – won’t.
  4. You are not Superman; Marines and fighter pilots take note.
  5. A sucking chest wound is Nature’s way of telling you to slow down.
  6. If it’s stupid but it works, it isn’t stupid.
  7. Try to look unimportant; the enemy may be low on ammo.
  8. If at first you don’t succeed, call in an air strike.
  9. If you are forward of your position, your artillery will fall short.
  10. Never share a foxhole with anyone braver than yourself.
  11. Never go to bed with anyone crazier than yourself.
  12. Never forget that your weapon was made by the lowest bidder.
  13. If your attack is going really well, it’s an ambush.
  14. The enemy diversion you’re ignoring is their main attack.
  15. The enemy invariably attacks on two occasions: a. When they’re ready. b. When you’re not.
  16. No OPLAN ever survives initial contact.
  17. There is no such thing as a perfect plan.
  18. Five-second fuses always burn three seconds.
  19. There is no such thing as an atheist in a foxhole.
  20. A retreating enemy is probably just falling back and regrouping.
  21. The important things are always simple.
  22. The simple are always hard.
  23. The easy way is always mined.
  24. Teamwork is essential; it gives the enemy other people to shoot at.
  25. Never draw fire; it irritates everyone around you.
  26. If you are short of everything but the enemy, you are in the combat zone.
  27. When you have secured the area, make sure the enemy knows it too.
  28. Incoming fire has the right of way.
  29. No combat ready unit has ever passed inspection.
  30. No inspection ready unit has ever passed combat.
  31. If the enemy is within range, so are you.
  32. The only thing more accurate than incoming enemy fire is incoming friendly fire.
  33. Things which must be shipped together as a set, aren’t.
  34. Things that must work together, can’t be carried to the field that way.
  35. Radios will fail as soon as you need fire support.
  36. Radar tends to fail at night and in bad weather, and especially during both.
  37. Anything you do can get you killed, including nothing.
  38. Make it too tough for the enemy to get in, and you won’t be able to get out.
  39. Tracers work both ways.
  40. If you take more than your fair share of objectives, you will have more than your fair share of objectives to take.
  41. When both sides are convinced they’re about to lose, they’re both right.
  42. Professional soldiers are predictable, but the world is full of dangerous amateurs.
  43. Military Intelligence is an oxymoron.
  44. Fortify your front; you’ll get your rear shot up.
  45. Weather ain’t neutral.
  46. If you can’t remember, the Claymore is pointed towards you.
  47. Air defense motto: shoot ‘em down; sort ‘em out on the ground.
  48. The Cavalry doesn’t always come to the rescue.
  49. Napalm is an area support weapon.
  50. Mines are equal opportunity weapons.
  51. B-52s are the ultimate close support weapon.
  52. Sniper’s motto: reach out and touch someone.
  53. Killing for peace is like screwing for virginity.
  54. The one item you need is always in short supply.
  55. Interchangeable parts aren’t.
  56. It’s not the one with your name on it; it’s the one addressed “to whom it may concern” you’ve got to think about.
  57. When in doubt, empty your magazine.
  58. The side with the simplest uniforms wins.
  59. Combat will occur on the ground between two adjoining maps.
  60. If the Platoon Sergeant can see you, so can the enemy.
  61. Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
  62. A bad ride is better than a good walk.
  63. The most dangerous thing in the world is a Second Lieutenant with a map and a compass.
  64. Exceptions prove the rule and destroy the battle plan.
  65. Everything always works in your HQ, everything always fails in the Colonel’s HQ.
  66. The enemy never watches until you make a mistake.
  67. One enemy soldier is never enough, but two is entirely too many.
  68. A clean (and dry) uniform is a magnet for mud and rain.
  69. The worse the weather, the more you are required to be out in it.
  70. Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can’t hit the broad side of a barn.
  71. The more a weapon costs, the farther you will have to send it away to be repaired.
  72. The complexity of a weapon is inversely proportional to the IQ of the weapon’s operator.
  73. Field experience is something you don’t get until just after you need it.
  74. No matter which way you have to march, it’s always uphill.
  75. If enough data is collected, a board of inquiry can prove anything.
  76. For every action, there is an equal and opposite criticism.
  77. Air strikes always overshoot the target, artillery always falls short.
  78. When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
  79. Those who hesitate under fire usually do not end up KIA or WIA.
  80. The tough part about being a leader is that the troops don’t know what they want, but they know for certain what they don’t want.
  81. To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence.
  82. The weapon that usually jams when you need it the most is the M240B.
  83. The perfect officer for the job will transfer in the day after that billet is filled by someone else.
  84. When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night.
  85. The newest and least experienced soldier will usually be awarded the Medal of Honor.
  86. A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
  87. Beer Math –> 2 beers times 37 men equals 49 cases.
  88. Body count Math –> 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemies killed in action.
  89. The bursting radius of a hand grenade is always one foot greater than your jumping range.
  90. All-weather close air support doesn’t work in bad weather.
  91. The crucial round is a dud.
  92. There is no such place as a convenient foxhole.
  93. Don’t ever be the first, don’t ever be the last and don’t ever volunteer to do anything.
  94. If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you.
  95. If your ambush is properly set, the enemy won’t walk into it.
  96. If your flank march is going well, the enemy expects you to outflank him.
  97. Density of fire increases proportionally to the curiousness of the target.
  98. Odd objects attract fire – never lurk behind one.
  99. Odd objects attract fire. You are odd.
  100. The more stupid the leader is, the more important missions he is ordered to carry out.
  101. The self-importance of a superior is inversely proportional to his position in the hierarchy (as ishis deviousness and mischievousness).
  102. There is always a way, and it usually doesn’t work.
  103. Success occurs when no one is looking, failure occurs when the General is watching.
  104. The enemy never monitors your radio frequency until you broadcast on an unsecured channel.
  105. Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet.
  106. As soon as you are served hot chow in the field, it rains.
  107. Never tell the Platoon Sergeant you have nothing to do.
  108. The seriousness of a wound (in a fire-fight) is inversely proportional to the distance to any form of cover.
  109. Walking point = sniper bait.
  110. Your bivouac for the night is the spot where you got tired of marching that day.
  111. If only one solution can be found for a field problem, then it is usually a stupid solution.
  112. What gets you promoted from one rank gets you killed in the next rank.
  113. If orders can be misunderstood they will be.
  114. Your mortar barrage will put exactly one round on the intended target. That round will be a dud.
  115. The weight of your equipment is proportional to the time you have been carrying it.
  116. If you need an officer in a hurry take a nap.
  117. The quartermaster has only two sizes, too large and too small.
  118. When a front line soldier overhears two General Staff officers conferring, he has fallen back too far.
  119. If at first you don’t succeed, then bomb disposal probably isn’t for you.
  120. Any ship can be a minesweeper . . . once.
  121. Whenever you lose contact with the enemy, look behind you.
  122. If you find yourself in front of your platoon they know something you don’t.
  123. The more stupid the leader is, the more important missions he is ordered to carry out.
  124. When the pin is pulled, Mr. Grenade is not your friend.
  125. When accused, admit nothing, deny everything, and file counter-accusations.
  126. Murphy was a grunt.
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53 responses to “Rules of Combat

  1. Pingback: The Rules of Combat « Bring the heat, Bring the Stupid

  2. Grumpy

    Re: Brass. It is all about location, you have two options, but only one choice, not both. Suggestion, “Cover your brass”.

  3. GTK

    If you ever revise the list you might consider including something like this if you want:
    The rounds you hear are not the ones you need to worry about.
    On a totally unrelated subject, you mean to tell me the MRE beef and pork patties were food? I always thought they were meant to be thrown at the enemy as a last line of defense. I did miss the dehydrated potato patty thing, it was like a huge potato chip.

    • i liked all the patties, and i saved them up for when i had time to cook them up with a top ramen packet… a ittle cheese spread, some dehydrated onions & garlic, and i was one well fed 11H

    • tom d

      true story–tried to feed a beef patty to my girlfriends dog, no dice.

  4. I’d forgotten the potato patty. Not bad if you had some water as a chaser. But I can’t imagine anyone ever tried to rehydrate them.

    • Quartermaster

      I spent two weeks driving my Company XO around Camp Shelby back in ’87. He tried to rehydrate the tater patty. It didn’r work very well. It was still quite crunchy. The Prok Patty he tried was OK, but only if your standards were really low.

  5. For what it is worth–Murphy’s Laws of Combat have been around for a long time.


    Best regards,

  6. Firefights always occur at a location which is uphill, in the mud, with the wind and rain in your face, where four map sheets come together.

    -BG Herbert Lloyd, 1992

  7. Yeah? And what’s your point?

  8. Erwin Haverkort

    kiss the cook and the medic

  9. Erwin Haverkort

    never withdraw…, regroup

  10. Erwin Haverkort

    when you don’t know where you are, the enemy will

  11. Erwin Haverkort

    when a fluid that smells like urine, sticks like glue and foams like shaving-cream is transported to the front line, and you don’t have a clue what it is, it is coffey.

  12. Erwin Haverkort

    smoking is bad for your health, especially in the dark

  13. erwin Haverkort

    when the enemy is nearby, only salute the officers you hate

  14. Erwin Haverkort

    the winter-equipment you badly need wiil always arrive in the spring

  15. Erwin Haverkort

    the cassualty-rate under recon-patrols is higher at contact with friendly forces, than at contact with the enemy

  16. Erwin Haverkort

    when you go to war, there will always be one enemy you can’t beat: your own parliament

  17. Erwin Haverkort

    when a soldier of average descent makes a mistake in combat he probably will get shot. When a soldier of rich descent makes a mistake in combat he will centainly be promoted

  18. Erwin Haverkort

    when you can’t understand a word of what a group of people are saying, they can be A. locals B. the enemy C. staff-officers. Try to find out and then shoot B. and C.

  19. Erwin Haverkort

    advice for officers: when you have been relocating in a combat-zone for weeks, and your men are too tired to relocate one other mile, promisse them a roll of toilet-paper, and they will run a marathon in a new world-record time.

  20. Erwin Haverkort

    when your unit is surprised by the enemy in the dark, make sure that you can distinguish the fox-holes from the latrine.

  21. Erwin Haverkort

    new (dry) socks will only arrive when you have dry socks

  22. Erwin Haverkort

    when you don’t know what the staff’s plan of operation for your unit is, get a POW. He will tell you

  23. Erwin Haverkort

    most staff-officers of your staff are the enemy, wearing the uniform of your army

  24. papavera

    make love not war

  25. papavera

    For example with Olivia 1 :-))

  26. cap

    my favorite one is no.11

  27. virgil xenophon

    If a piece of equipment can be installed backwards, it inevitably will be.

  28. virgil xenophon

    To start any piece of unfamiliar equipment simply flip all the shiny switches.

  29. virgil xenophon

    50% of all the combination padlocks/key-pads on military installations world wide have the combination/code 1776 or 1492.

  30. virgil xenophon

    Any time you’re picked for a by-name assignment “You’ll be Sorrrrryeeeee!”

  31. virgil xenophon

    There’s the right way, there’s the wrong way, and then there’s the Army way….

  32. Charles

    I do not agree with number 19…

  33. USMC0311

    If your order can be interpreted in 2 ways, your subordinate will interpret it in the other way.

  34. True dat. And we don’t see a lot of our USMC grunt cousins around here. Welcome.

  35. Personally I like one from a former Navy SEAL that goes by the name of Marcinko. Number 2 on his list of the 10 Commandments of SpecWar is…
    “I shall treat you all alike…just like shit” :)

  36. Robert17

    You can’t push a rope.

  37. the hill you’ve been ordered to defend is your supporting artillery unit’s TRP..

  38. Danny Hunt

    War is ignorant; only the ignorant want to go to war.

  39. Mark Dunlap SFC Rigger (Ret).

    In the category of “most dangerous”….a WO-1 Army Aviator who while flying says “watch this”.

  40. PukinBuzzard

    When all else fails, choke ‘em to death with heel dust!

  41. hachie1

    When gearing up for battle, don’t piss off the dude handing out ammo.

  42. Wayne R Brownell

    Staff officers rule #1: An action transferred in an action completed.

  43. widebandit

    A rule for combat aviators:
    When your fear of the aircraft overcomes your fear of the ejection seat
    It’s time to eject

  44. If it’s stupid but it works, it isn’t stupid. So so true….

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